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Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 vuotta sitten
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gtk Minor updates here and there. Not worth mentioning. 14 vuotta sitten
Makefile.am Add a debug sprite to the scene. 14 vuotta sitten
asset.cpp Try to detect assets not calling their super tick methods. Already spotted 14 vuotta sitten
asset.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 vuotta sitten
debugfps.cpp Try to detect assets not calling their super tick methods. Already spotted 14 vuotta sitten
debugfps.h The frame counter is now an asset object. 14 vuotta sitten
debugsprite.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 vuotta sitten
debugsprite.h Add a debug sprite to the scene. 14 vuotta sitten
font.cpp Improve the text appearance using an outline. 14 vuotta sitten
font.h Implement naive bold font printing. 14 vuotta sitten
forge.cpp The frame counter is now an asset object. 14 vuotta sitten
forge.h The frame counter is now an asset object. 14 vuotta sitten
game.cpp Invert the mouse coordinate handling logic. 14 vuotta sitten
game.h Allow other classes to request the Game's Scene object. 14 vuotta sitten
joystick.cpp Slightly improve the documentation in a few files, add the missing 14 vuotta sitten
joystick.h Slightly improve the documentation in a few files, add the missing 14 vuotta sitten
layer.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 vuotta sitten
layer.h Fix z-sorting of tiles. For now. 14 vuotta sitten
map.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 vuotta sitten
map.h Minor updates here and there. Not worth mentioning. 14 vuotta sitten
profiler.cpp Implement the profiling system. 14 vuotta sitten
profiler.h Implement the profiling system. 14 vuotta sitten
scene.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 vuotta sitten
scene.h Fix z-sorting of tiles. For now. 14 vuotta sitten
sdlinput.cpp Start to handle differences between vertical and horizontal tiles. 14 vuotta sitten
sdlinput.h Reimplement the SDL input as a ticked asset object. 14 vuotta sitten
test-map.cpp Add a debug sprite to the scene. 14 vuotta sitten
ticker.cpp Try to detect assets not calling their super tick methods. Already spotted 14 vuotta sitten
ticker.h Minor updates here and there. Not worth mentioning. 14 vuotta sitten
tiler.cpp Start to handle differences between vertical and horizontal tiles. 14 vuotta sitten
tiler.h Start to handle differences between vertical and horizontal tiles. 14 vuotta sitten
tileset.cpp Start to handle differences between vertical and horizontal tiles. 14 vuotta sitten
tileset.h Start to handle differences between vertical and horizontal tiles. 14 vuotta sitten
timer.cpp Implement Timer::PollSeconds(), if necessary. 14 vuotta sitten
timer.h Implement Timer::PollSeconds(), if necessary. 14 vuotta sitten
video.cpp Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 vuotta sitten
video.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 vuotta sitten