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Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 jaren geleden
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gtk Minor updates here and there. Not worth mentioning. 14 jaren geleden
Makefile.am Add a debug sprite to the scene. 14 jaren geleden
asset.cpp Try to detect assets not calling their super tick methods. Already spotted 14 jaren geleden
asset.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 jaren geleden
debugfps.cpp Try to detect assets not calling their super tick methods. Already spotted 14 jaren geleden
debugfps.h The frame counter is now an asset object. 14 jaren geleden
debugsprite.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 jaren geleden
debugsprite.h Add a debug sprite to the scene. 14 jaren geleden
font.cpp Improve the text appearance using an outline. 14 jaren geleden
font.h Implement naive bold font printing. 14 jaren geleden
forge.cpp The frame counter is now an asset object. 14 jaren geleden
forge.h The frame counter is now an asset object. 14 jaren geleden
game.cpp Invert the mouse coordinate handling logic. 14 jaren geleden
game.h Allow other classes to request the Game's Scene object. 14 jaren geleden
joystick.cpp Slightly improve the documentation in a few files, add the missing 14 jaren geleden
joystick.h Slightly improve the documentation in a few files, add the missing 14 jaren geleden
layer.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 jaren geleden
layer.h Fix z-sorting of tiles. For now. 14 jaren geleden
map.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 jaren geleden
map.h Minor updates here and there. Not worth mentioning. 14 jaren geleden
profiler.cpp Implement the profiling system. 14 jaren geleden
profiler.h Implement the profiling system. 14 jaren geleden
scene.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 jaren geleden
scene.h Fix z-sorting of tiles. For now. 14 jaren geleden
sdlinput.cpp Start to handle differences between vertical and horizontal tiles. 14 jaren geleden
sdlinput.h Reimplement the SDL input as a ticked asset object. 14 jaren geleden
test-map.cpp Add a debug sprite to the scene. 14 jaren geleden
ticker.cpp Try to detect assets not calling their super tick methods. Already spotted 14 jaren geleden
ticker.h Minor updates here and there. Not worth mentioning. 14 jaren geleden
tiler.cpp Start to handle differences between vertical and horizontal tiles. 14 jaren geleden
tiler.h Start to handle differences between vertical and horizontal tiles. 14 jaren geleden
tileset.cpp Start to handle differences between vertical and horizontal tiles. 14 jaren geleden
tileset.h Start to handle differences between vertical and horizontal tiles. 14 jaren geleden
timer.cpp Implement Timer::PollSeconds(), if necessary. 14 jaren geleden
timer.h Implement Timer::PollSeconds(), if necessary. 14 jaren geleden
video.cpp Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 jaren geleden
video.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 jaren geleden