..
gtk
Minor updates here and there. Not worth mentioning.
il y a 14 ans
Makefile.am
Add a debug sprite to the scene.
il y a 14 ans
asset.cpp
Try to detect assets not calling their super tick methods. Already spotted
il y a 14 ans
asset.h
Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
il y a 14 ans
debugfps.cpp
Try to detect assets not calling their super tick methods. Already spotted
il y a 14 ans
debugfps.h
The frame counter is now an asset object.
il y a 14 ans
debugsprite.cpp
Fix Z-sorting yet again, and add real level support to map loading.
il y a 14 ans
debugsprite.h
Add a debug sprite to the scene.
il y a 14 ans
font.cpp
Improve the text appearance using an outline.
il y a 14 ans
font.h
Implement naive bold font printing.
il y a 14 ans
forge.cpp
The frame counter is now an asset object.
il y a 14 ans
forge.h
The frame counter is now an asset object.
il y a 14 ans
game.cpp
Invert the mouse coordinate handling logic.
il y a 14 ans
game.h
Allow other classes to request the Game's Scene object.
il y a 14 ans
joystick.cpp
Slightly improve the documentation in a few files, add the missing
il y a 14 ans
joystick.h
Slightly improve the documentation in a few files, add the missing
il y a 14 ans
layer.cpp
Fix Z-sorting yet again, and add real level support to map loading.
il y a 14 ans
layer.h
Fix z-sorting of tiles. For now.
il y a 14 ans
map.cpp
Fix Z-sorting yet again, and add real level support to map loading.
il y a 14 ans
map.h
Minor updates here and there. Not worth mentioning.
il y a 14 ans
profiler.cpp
Implement the profiling system.
il y a 14 ans
profiler.h
Implement the profiling system.
il y a 14 ans
scene.cpp
Fix Z-sorting yet again, and add real level support to map loading.
il y a 14 ans
scene.h
Fix z-sorting of tiles. For now.
il y a 14 ans
sdlinput.cpp
Start to handle differences between vertical and horizontal tiles.
il y a 14 ans
sdlinput.h
Reimplement the SDL input as a ticked asset object.
il y a 14 ans
test-map.cpp
Add a debug sprite to the scene.
il y a 14 ans
ticker.cpp
Try to detect assets not calling their super tick methods. Already spotted
il y a 14 ans
ticker.h
Minor updates here and there. Not worth mentioning.
il y a 14 ans
tiler.cpp
Start to handle differences between vertical and horizontal tiles.
il y a 14 ans
tiler.h
Start to handle differences between vertical and horizontal tiles.
il y a 14 ans
tileset.cpp
Start to handle differences between vertical and horizontal tiles.
il y a 14 ans
tileset.h
Start to handle differences between vertical and horizontal tiles.
il y a 14 ans
timer.cpp
Implement Timer::PollSeconds(), if necessary.
il y a 14 ans
timer.h
Implement Timer::PollSeconds(), if necessary.
il y a 14 ans
video.cpp
Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
il y a 14 ans
video.h
Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
il y a 14 ans