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Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. il y a 14 ans
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gtk Minor updates here and there. Not worth mentioning. il y a 14 ans
Makefile.am Add a debug sprite to the scene. il y a 14 ans
asset.cpp Try to detect assets not calling their super tick methods. Already spotted il y a 14 ans
asset.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. il y a 14 ans
debugfps.cpp Try to detect assets not calling their super tick methods. Already spotted il y a 14 ans
debugfps.h The frame counter is now an asset object. il y a 14 ans
debugsprite.cpp Fix Z-sorting yet again, and add real level support to map loading. il y a 14 ans
debugsprite.h Add a debug sprite to the scene. il y a 14 ans
font.cpp Improve the text appearance using an outline. il y a 14 ans
font.h Implement naive bold font printing. il y a 14 ans
forge.cpp The frame counter is now an asset object. il y a 14 ans
forge.h The frame counter is now an asset object. il y a 14 ans
game.cpp Invert the mouse coordinate handling logic. il y a 14 ans
game.h Allow other classes to request the Game's Scene object. il y a 14 ans
joystick.cpp Slightly improve the documentation in a few files, add the missing il y a 14 ans
joystick.h Slightly improve the documentation in a few files, add the missing il y a 14 ans
layer.cpp Fix Z-sorting yet again, and add real level support to map loading. il y a 14 ans
layer.h Fix z-sorting of tiles. For now. il y a 14 ans
map.cpp Fix Z-sorting yet again, and add real level support to map loading. il y a 14 ans
map.h Minor updates here and there. Not worth mentioning. il y a 14 ans
profiler.cpp Implement the profiling system. il y a 14 ans
profiler.h Implement the profiling system. il y a 14 ans
scene.cpp Fix Z-sorting yet again, and add real level support to map loading. il y a 14 ans
scene.h Fix z-sorting of tiles. For now. il y a 14 ans
sdlinput.cpp Start to handle differences between vertical and horizontal tiles. il y a 14 ans
sdlinput.h Reimplement the SDL input as a ticked asset object. il y a 14 ans
test-map.cpp Add a debug sprite to the scene. il y a 14 ans
ticker.cpp Try to detect assets not calling their super tick methods. Already spotted il y a 14 ans
ticker.h Minor updates here and there. Not worth mentioning. il y a 14 ans
tiler.cpp Start to handle differences between vertical and horizontal tiles. il y a 14 ans
tiler.h Start to handle differences between vertical and horizontal tiles. il y a 14 ans
tileset.cpp Start to handle differences between vertical and horizontal tiles. il y a 14 ans
tileset.h Start to handle differences between vertical and horizontal tiles. il y a 14 ans
timer.cpp Implement Timer::PollSeconds(), if necessary. il y a 14 ans
timer.h Implement Timer::PollSeconds(), if necessary. il y a 14 ans
video.cpp Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. il y a 14 ans
video.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. il y a 14 ans