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Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 lat temu
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gtk Minor updates here and there. Not worth mentioning. 14 lat temu
Makefile.am Add a debug sprite to the scene. 14 lat temu
asset.cpp Try to detect assets not calling their super tick methods. Already spotted 14 lat temu
asset.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 lat temu
debugfps.cpp Try to detect assets not calling their super tick methods. Already spotted 14 lat temu
debugfps.h The frame counter is now an asset object. 14 lat temu
debugsprite.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 lat temu
debugsprite.h Add a debug sprite to the scene. 14 lat temu
font.cpp Improve the text appearance using an outline. 14 lat temu
font.h Implement naive bold font printing. 14 lat temu
forge.cpp The frame counter is now an asset object. 14 lat temu
forge.h The frame counter is now an asset object. 14 lat temu
game.cpp Invert the mouse coordinate handling logic. 14 lat temu
game.h Allow other classes to request the Game's Scene object. 14 lat temu
joystick.cpp Slightly improve the documentation in a few files, add the missing 14 lat temu
joystick.h Slightly improve the documentation in a few files, add the missing 14 lat temu
layer.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 lat temu
layer.h Fix z-sorting of tiles. For now. 14 lat temu
map.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 lat temu
map.h Minor updates here and there. Not worth mentioning. 14 lat temu
profiler.cpp Implement the profiling system. 14 lat temu
profiler.h Implement the profiling system. 14 lat temu
scene.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 lat temu
scene.h Fix z-sorting of tiles. For now. 14 lat temu
sdlinput.cpp Start to handle differences between vertical and horizontal tiles. 14 lat temu
sdlinput.h Reimplement the SDL input as a ticked asset object. 14 lat temu
test-map.cpp Add a debug sprite to the scene. 14 lat temu
ticker.cpp Try to detect assets not calling their super tick methods. Already spotted 14 lat temu
ticker.h Minor updates here and there. Not worth mentioning. 14 lat temu
tiler.cpp Start to handle differences between vertical and horizontal tiles. 14 lat temu
tiler.h Start to handle differences between vertical and horizontal tiles. 14 lat temu
tileset.cpp Start to handle differences between vertical and horizontal tiles. 14 lat temu
tileset.h Start to handle differences between vertical and horizontal tiles. 14 lat temu
timer.cpp Implement Timer::PollSeconds(), if necessary. 14 lat temu
timer.h Implement Timer::PollSeconds(), if necessary. 14 lat temu
video.cpp Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 lat temu
video.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 lat temu