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Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 anni fa
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gtk Minor updates here and there. Not worth mentioning. 14 anni fa
Makefile.am Add a debug sprite to the scene. 14 anni fa
asset.cpp Try to detect assets not calling their super tick methods. Already spotted 14 anni fa
asset.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 anni fa
debugfps.cpp Try to detect assets not calling their super tick methods. Already spotted 14 anni fa
debugfps.h The frame counter is now an asset object. 14 anni fa
debugsprite.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 anni fa
debugsprite.h Add a debug sprite to the scene. 14 anni fa
font.cpp Improve the text appearance using an outline. 14 anni fa
font.h Implement naive bold font printing. 14 anni fa
forge.cpp The frame counter is now an asset object. 14 anni fa
forge.h The frame counter is now an asset object. 14 anni fa
game.cpp Invert the mouse coordinate handling logic. 14 anni fa
game.h Allow other classes to request the Game's Scene object. 14 anni fa
joystick.cpp Slightly improve the documentation in a few files, add the missing 14 anni fa
joystick.h Slightly improve the documentation in a few files, add the missing 14 anni fa
layer.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 anni fa
layer.h Fix z-sorting of tiles. For now. 14 anni fa
map.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 anni fa
map.h Minor updates here and there. Not worth mentioning. 14 anni fa
profiler.cpp Implement the profiling system. 14 anni fa
profiler.h Implement the profiling system. 14 anni fa
scene.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 anni fa
scene.h Fix z-sorting of tiles. For now. 14 anni fa
sdlinput.cpp Start to handle differences between vertical and horizontal tiles. 14 anni fa
sdlinput.h Reimplement the SDL input as a ticked asset object. 14 anni fa
test-map.cpp Add a debug sprite to the scene. 14 anni fa
ticker.cpp Try to detect assets not calling their super tick methods. Already spotted 14 anni fa
ticker.h Minor updates here and there. Not worth mentioning. 14 anni fa
tiler.cpp Start to handle differences between vertical and horizontal tiles. 14 anni fa
tiler.h Start to handle differences between vertical and horizontal tiles. 14 anni fa
tileset.cpp Start to handle differences between vertical and horizontal tiles. 14 anni fa
tileset.h Start to handle differences between vertical and horizontal tiles. 14 anni fa
timer.cpp Implement Timer::PollSeconds(), if necessary. 14 anni fa
timer.h Implement Timer::PollSeconds(), if necessary. 14 anni fa
video.cpp Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 anni fa
video.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 anni fa