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Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 年前
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gtk Minor updates here and there. Not worth mentioning. 14 年前
Makefile.am Add a debug sprite to the scene. 14 年前
asset.cpp Try to detect assets not calling their super tick methods. Already spotted 14 年前
asset.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 年前
debugfps.cpp Try to detect assets not calling their super tick methods. Already spotted 14 年前
debugfps.h The frame counter is now an asset object. 14 年前
debugsprite.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 年前
debugsprite.h Add a debug sprite to the scene. 14 年前
font.cpp Improve the text appearance using an outline. 14 年前
font.h Implement naive bold font printing. 14 年前
forge.cpp The frame counter is now an asset object. 14 年前
forge.h The frame counter is now an asset object. 14 年前
game.cpp Invert the mouse coordinate handling logic. 14 年前
game.h Allow other classes to request the Game's Scene object. 14 年前
joystick.cpp Slightly improve the documentation in a few files, add the missing 14 年前
joystick.h Slightly improve the documentation in a few files, add the missing 14 年前
layer.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 年前
layer.h Fix z-sorting of tiles. For now. 14 年前
map.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 年前
map.h Minor updates here and there. Not worth mentioning. 14 年前
profiler.cpp Implement the profiling system. 14 年前
profiler.h Implement the profiling system. 14 年前
scene.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 年前
scene.h Fix z-sorting of tiles. For now. 14 年前
sdlinput.cpp Start to handle differences between vertical and horizontal tiles. 14 年前
sdlinput.h Reimplement the SDL input as a ticked asset object. 14 年前
test-map.cpp Add a debug sprite to the scene. 14 年前
ticker.cpp Try to detect assets not calling their super tick methods. Already spotted 14 年前
ticker.h Minor updates here and there. Not worth mentioning. 14 年前
tiler.cpp Start to handle differences between vertical and horizontal tiles. 14 年前
tiler.h Start to handle differences between vertical and horizontal tiles. 14 年前
tileset.cpp Start to handle differences between vertical and horizontal tiles. 14 年前
tileset.h Start to handle differences between vertical and horizontal tiles. 14 年前
timer.cpp Implement Timer::PollSeconds(), if necessary. 14 年前
timer.h Implement Timer::PollSeconds(), if necessary. 14 年前
video.cpp Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 年前
video.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 年前