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Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. пре 14 година
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gtk Minor updates here and there. Not worth mentioning. пре 14 година
Makefile.am Add a debug sprite to the scene. пре 14 година
asset.cpp Try to detect assets not calling their super tick methods. Already spotted пре 14 година
asset.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. пре 14 година
debugfps.cpp Try to detect assets not calling their super tick methods. Already spotted пре 14 година
debugfps.h The frame counter is now an asset object. пре 14 година
debugsprite.cpp Fix Z-sorting yet again, and add real level support to map loading. пре 14 година
debugsprite.h Add a debug sprite to the scene. пре 14 година
font.cpp Improve the text appearance using an outline. пре 14 година
font.h Implement naive bold font printing. пре 14 година
forge.cpp The frame counter is now an asset object. пре 14 година
forge.h The frame counter is now an asset object. пре 14 година
game.cpp Invert the mouse coordinate handling logic. пре 14 година
game.h Allow other classes to request the Game's Scene object. пре 14 година
joystick.cpp Slightly improve the documentation in a few files, add the missing пре 14 година
joystick.h Slightly improve the documentation in a few files, add the missing пре 14 година
layer.cpp Fix Z-sorting yet again, and add real level support to map loading. пре 14 година
layer.h Fix z-sorting of tiles. For now. пре 14 година
map.cpp Fix Z-sorting yet again, and add real level support to map loading. пре 14 година
map.h Minor updates here and there. Not worth mentioning. пре 14 година
profiler.cpp Implement the profiling system. пре 14 година
profiler.h Implement the profiling system. пре 14 година
scene.cpp Fix Z-sorting yet again, and add real level support to map loading. пре 14 година
scene.h Fix z-sorting of tiles. For now. пре 14 година
sdlinput.cpp Start to handle differences between vertical and horizontal tiles. пре 14 година
sdlinput.h Reimplement the SDL input as a ticked asset object. пре 14 година
test-map.cpp Add a debug sprite to the scene. пре 14 година
ticker.cpp Try to detect assets not calling their super tick methods. Already spotted пре 14 година
ticker.h Minor updates here and there. Not worth mentioning. пре 14 година
tiler.cpp Start to handle differences between vertical and horizontal tiles. пре 14 година
tiler.h Start to handle differences between vertical and horizontal tiles. пре 14 година
tileset.cpp Start to handle differences between vertical and horizontal tiles. пре 14 година
tileset.h Start to handle differences between vertical and horizontal tiles. пре 14 година
timer.cpp Implement Timer::PollSeconds(), if necessary. пре 14 година
timer.h Implement Timer::PollSeconds(), if necessary. пре 14 година
video.cpp Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. пре 14 година
video.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. пре 14 година