Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
 
 
 
Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 år sedan
..
gtk Minor updates here and there. Not worth mentioning. 14 år sedan
Makefile.am Add a debug sprite to the scene. 14 år sedan
asset.cpp Try to detect assets not calling their super tick methods. Already spotted 14 år sedan
asset.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 år sedan
debugfps.cpp Try to detect assets not calling their super tick methods. Already spotted 14 år sedan
debugfps.h The frame counter is now an asset object. 14 år sedan
debugsprite.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 år sedan
debugsprite.h Add a debug sprite to the scene. 14 år sedan
font.cpp Improve the text appearance using an outline. 14 år sedan
font.h Implement naive bold font printing. 14 år sedan
forge.cpp The frame counter is now an asset object. 14 år sedan
forge.h The frame counter is now an asset object. 14 år sedan
game.cpp Invert the mouse coordinate handling logic. 14 år sedan
game.h Allow other classes to request the Game's Scene object. 14 år sedan
joystick.cpp Slightly improve the documentation in a few files, add the missing 14 år sedan
joystick.h Slightly improve the documentation in a few files, add the missing 14 år sedan
layer.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 år sedan
layer.h Fix z-sorting of tiles. For now. 14 år sedan
map.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 år sedan
map.h Minor updates here and there. Not worth mentioning. 14 år sedan
profiler.cpp Implement the profiling system. 14 år sedan
profiler.h Implement the profiling system. 14 år sedan
scene.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 år sedan
scene.h Fix z-sorting of tiles. For now. 14 år sedan
sdlinput.cpp Start to handle differences between vertical and horizontal tiles. 14 år sedan
sdlinput.h Reimplement the SDL input as a ticked asset object. 14 år sedan
test-map.cpp Add a debug sprite to the scene. 14 år sedan
ticker.cpp Try to detect assets not calling their super tick methods. Already spotted 14 år sedan
ticker.h Minor updates here and there. Not worth mentioning. 14 år sedan
tiler.cpp Start to handle differences between vertical and horizontal tiles. 14 år sedan
tiler.h Start to handle differences between vertical and horizontal tiles. 14 år sedan
tileset.cpp Start to handle differences between vertical and horizontal tiles. 14 år sedan
tileset.h Start to handle differences between vertical and horizontal tiles. 14 år sedan
timer.cpp Implement Timer::PollSeconds(), if necessary. 14 år sedan
timer.h Implement Timer::PollSeconds(), if necessary. 14 år sedan
video.cpp Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 år sedan
video.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 år sedan