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Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. 11 years ago
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application base: break the main loop apart for the emscripten port. 11 years ago
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 years ago
bullet ps4: prepare for the fioutaah! 11 years ago
data build: reorganise automake build system. 11 years ago
debug scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
easymesh build: fix PS3 and Android builds. 11 years ago
generated build: fix PS3 and Android builds. 11 years ago
gpu gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 years ago
image build: lol-build now passes flags to configure, and configure now uses 11 years ago
input input: make keyboard state platform-independent. 11 years ago
lol base: Array::Pop() returns the popped element. 11 years ago
lua ps4: prepare for the fioutaah! 11 years ago
math Added shifted_perspective for easier camera handling. 11 years ago
mesh build: fix a few compiler warnings here and there. 11 years ago
platform build: fix the X360 port. 11 years ago
sys sys: refactor the binarydir detection code. 11 years ago
Makefile.am gpu: create a Renderer and a RenderContext class to handle render states 11 years ago
audio.cpp audio: add a simple Stop() method to samples. 11 years ago
audio.h base: prevent instantiation of several static-only classes. 11 years ago
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras 11 years ago
camera.h scene: start refactoring the camera code; we now have a stack of cameras 11 years ago
core.h gpu: implement all depth test functions in the renderer. 11 years ago
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 years ago
dict.h build: fix the WTFPL site URL in all code comments. 12 years ago
eglapp.cpp base: start removing occurrences of NULL on our long journey to nullptr. 11 years ago
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 years ago
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
emitter.h New year copyright update. 12 years ago
entity.cpp build: lol-build now passes flags to configure, and configure now uses 11 years ago
entity.h build: lol-build now passes flags to configure, and configure now uses 11 years ago
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
font.h New year copyright update. 12 years ago
forge.cpp build: fix the WTFPL site URL in all code comments. 12 years ago
forge.h base: prevent instantiation of several static-only classes. 11 years ago
gradient.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
gradient.h New year copyright update. 12 years ago
gradient.lolfx core: add some noise to the gradient effect. 12 years ago
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
layer.h build: fix the WTFPL site URL in all code comments. 12 years ago
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
light.h easymesh: interface the shiny shader with new Light objects. 12 years ago
lolcore.vcxproj ps4: prepare for the fioutaah! 11 years ago
lolcore.vcxproj.filters gpu: fix the Direct3D version of most rendering functions. 11 years ago
loldebug.h build: fix the WTFPL site URL in all code comments. 12 years ago
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 years ago
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 11 years ago
map.h build: fix the WTFPL site URL in all code comments. 12 years ago
numeric.h math: move rand() to its own header, ensure it only returns 11 years ago
platform.cpp build: fix the WTFPL site URL in all code comments. 12 years ago
platform.h base: prevent instantiation of several static-only classes. 11 years ago
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 years ago
profiler.h base: prevent instantiation of several static-only classes. 11 years ago
sample.cpp audio: report SDL mixer loading errors. 11 years ago
sample.h audio: add Sampler::LoopSample(). 11 years ago
sampler.cpp audio: add Sampler::LoopSample(). 11 years ago
sampler.h audio: add Sampler::LoopSample(). 11 years ago
scene.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
scene.h scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
sprite.h New year copyright update. 12 years ago
text.cpp base: remove some sprintf() calls in profit of string ops. 11 years ago
text.h added GetPos method to get text position 11 years ago
ticker.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
ticker.h base: prevent instantiation of several static-only classes. 11 years ago
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 11 years ago
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 11 years ago
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 years ago
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 11 years ago
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 years ago
video.h gpu: move Video::Clear to Renderer::Clear. 11 years ago
world.cpp lua: print the actual panic message before dumping a callstack. 11 years ago
world.h lua: add support for lua/init.lua in a global World object and give 11 years ago
worldentity.cpp input: support up to 32 mouse buttons. 11 years ago
worldentity.h input: support up to 32 mouse buttons. 11 years ago