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Sam Hocevar 8d659bb02e Fix Z-sorting yet again, and add real level support to map loading. 14 years ago
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gtk Minor updates here and there. Not worth mentioning. 14 years ago
Makefile.am Add a debug sprite to the scene. 14 years ago
asset.cpp Try to detect assets not calling their super tick methods. Already spotted 14 years ago
asset.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 years ago
debugfps.cpp Try to detect assets not calling their super tick methods. Already spotted 14 years ago
debugfps.h The frame counter is now an asset object. 14 years ago
debugsprite.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 years ago
debugsprite.h Add a debug sprite to the scene. 14 years ago
font.cpp Improve the text appearance using an outline. 14 years ago
font.h Implement naive bold font printing. 14 years ago
forge.cpp The frame counter is now an asset object. 14 years ago
forge.h The frame counter is now an asset object. 14 years ago
game.cpp Invert the mouse coordinate handling logic. 14 years ago
game.h Allow other classes to request the Game's Scene object. 14 years ago
joystick.cpp Slightly improve the documentation in a few files, add the missing 14 years ago
joystick.h Slightly improve the documentation in a few files, add the missing 14 years ago
layer.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 years ago
layer.h Fix z-sorting of tiles. For now. 14 years ago
map.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 years ago
map.h Minor updates here and there. Not worth mentioning. 14 years ago
profiler.cpp Implement the profiling system. 14 years ago
profiler.h Implement the profiling system. 14 years ago
scene.cpp Fix Z-sorting yet again, and add real level support to map loading. 14 years ago
scene.h Fix z-sorting of tiles. For now. 14 years ago
sdlinput.cpp Start to handle differences between vertical and horizontal tiles. 14 years ago
sdlinput.h Reimplement the SDL input as a ticked asset object. 14 years ago
test-map.cpp Add a debug sprite to the scene. 14 years ago
ticker.cpp Try to detect assets not calling their super tick methods. Already spotted 14 years ago
ticker.h Minor updates here and there. Not worth mentioning. 14 years ago
tiler.cpp Start to handle differences between vertical and horizontal tiles. 14 years ago
tiler.h Start to handle differences between vertical and horizontal tiles. 14 years ago
tileset.cpp Start to handle differences between vertical and horizontal tiles. 14 years ago
tileset.h Start to handle differences between vertical and horizontal tiles. 14 years ago
timer.cpp Implement Timer::PollSeconds(), if necessary. 14 years ago
timer.h Implement Timer::PollSeconds(), if necessary. 14 years ago
video.cpp Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 years ago
video.h Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 14 years ago